- We have already accomplished the riskiest part, demonstrating the appeal and viability of the design model and first title.

- A simulation for the Web may cost between $
200,000 and $300,000. This is far less than most interactive games, but still high for a Web game.

- A first episode, to test the market, can be created for a third of the cost. 

- The risks can be diminished even more by increasing our market test samples and realizing user surveys with specific questions, such as the likeness of a Masq enhanced version or a new title in any platform. All this can be achieved by soft launching Masq with a reduced budget.

- A high production potential title (audio, 3D animation, etc) can be first realized as an interactive storyboard at a tenth of the cost, and tested on the web. This may let us evaluate and adjust the project before proceeding with the whole production.
To experiment with a new genre may be expensive
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
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